Gambling on random Pokémon cards: Onchain gacha hits record high as crypto sinks
Reported by Cointelegraph · AI-assisted summary by ChikoCorp AI News Desk

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Summary
In June 2026, despite a severe crypto market downturn with Bitcoin falling over 20%, users spent a record $324 million on onchain gacha—randomized purchases of tokenized Pokémon card packs—up from $50 million the prior year, according to Blockworks Research. Projects like Collector Crypt and Courtyard tokenize physical graded cards into NFTs, offering instant liquidity and tradeability. The system involves custodial risk tied to authentic physical cards held in vaults.
Why it matters
The source highlights that the onchain gacha market reached an all-time high during a crypto bear market, showing strong demand even as traditional crypto assets decline. This development illustrates a growing intersection between real-world collectible markets and blockchain technology, enabling faster and more liquid trading. The article notes regulatory questions about gambling-like mechanics, but frames the trend as a natural evolution of an established collectibles market boosted by tokenization.
Key context
Gacha is a Japanese mechanism where users pay for random items, here applied to trading card games (TCGs) via booster packs containing random cards with widely varying value based on rarity, grading, and condition. Grading companies like PSA assign quality scores, critically impacting card prices. Tokenization projects hold physical cards in vaults and issue NFTs representing these assets, enabling instant buybacks and secondary market trading that traditional card markets lack due to transaction friction.
Key numbers and entities
Bitcoin (BTC) fell over 20%, ETFs saw $4.5 billion outflows, and onchain gacha spending hit $324 million in June 2026. The trading card market is valued between $9.2 billion and $15.11 billion by Global Market Insights and Mordor Intelligence. Collector Crypt has tokenized about $40 million in cards and comics, buying around $2 million weekly; 30% of its users redeem physical cards. Pokémon sales hit $2.5 billion in 2025, an 87% increase per Circana.
What remains unclear
The source does not establish the long-term sustainability of the onchain gacha market or detailed regulatory outcomes regarding its gambling-like random mechanics. It also leaves uncertain the extent to which custodial risks and counterfeit concerns impact user trust over time. The precise scale and user demographics beyond anecdotal references remain unspecified.